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    <title>away from keyboard</title>
    <description>away from keyboard is a podcast about the Berlin game scene. The show is produced by freelance journalists Daniel Ziegener and Lara Keilbart.</description>
    <link>http://afk.berlin</link>
    <lastBuildDate>Mon, 13 Jul 2026 11:31:25 +0200</lastBuildDate>
    <copyright>Daniel Ziegener</copyright>
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    <itunes:subtitle>A podcast about the Berlin Game Scene</itunes:subtitle>
    <itunes:author>Lara Keilbart and Daniel Ziegener</itunes:author>
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    <googleplay:summary>away from keyboard is a podcast about the Berlin game scene. The show is produced by freelance journalists Daniel Ziegener and Lara Keilbart.</googleplay:summary>
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      <title>Video Games are Art – But what is an "Art Game"?</title>
      <description>
        <![CDATA[Jira, Chloe and Gabriel are part of the AAA, a software art collective based in Berlin. They just released their latest game "Utopias: Navigating Without Coordinates".

AAA's website: https://aaasoftwa.re/

Leave a rating on Apple Podcasts: http://podcasts.apple.com/us/podcast/id1385666688
Listen to away from keyboard on Spotify: http://open.spotify.com/show/0Sj5jdxoJFBWH3YlppUMS7

Support the show on Patreon: https://patreon.com/afkinberlin

Music by Almut Schwacke: http://almutschwacke.de]]>
      </description>
      <pubDate>Mon, 04 May 2020 02:00:00 +0200</pubDate>
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        <![CDATA[Jira, Chloe and Gabriel are part of the AAA, a software art collective based in Berlin. They just released their latest game "Utopias: Navigating Without Coordinates".

AAA's website: https://aaasoftwa.re/

Leave a rating on Apple Podcasts: http://podcasts.apple.com/us/podcast/id1385666688
Listen to away from keyboard on Spotify: http://open.spotify.com/show/0Sj5jdxoJFBWH3YlppUMS7

Support the show on Patreon: https://patreon.com/afkinberlin

Music by Almut Schwacke: http://almutschwacke.de]]>
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      <link>http://afk.berlin</link>
      <itunes:title>Video Games are Art – But what is an "Art Game"?</itunes:title>
      <itunes:subtitle>Jira, Chloe and Gabriel are part of the AAA, a so…</itunes:subtitle>
      <itunes:duration>00:27:20</itunes:duration>
      <itunes:author>away from keyboard</itunes:author>
      <itunes:episode/>
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        <![CDATA[Jira, Chloe and Gabriel are part of the AAA, a software art collective based in Berlin. They just released their latest game "Utopias: Navigating Without Coordinates".

AAA's website: https://aaasoftwa.re/

Leave a rating on Apple Podcasts: http://podcasts.apple.com/us/podcast/id1385666688
Listen to away from keyboard on Spotify: http://open.spotify.com/show/0Sj5jdxoJFBWH3YlppUMS7

Support the show on Patreon: https://patreon.com/afkinberlin

Music by Almut Schwacke: http://almutschwacke.de]]>
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        <title>Video Games are Art – But what is an "Art Game"?</title>
        <link>http://afk.berlin</link>
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    <item>
      <guid isPermaLink="false">tag:soundcloud,2010:tracks/712410928</guid>
      <title>A MAZE is not dead!</title>
      <description>
        <![CDATA[For almost ten years, A MAZE has been at the heart of the Berlin game scene. After funding got rejected, the team is asking their community for help. In this episode festival director Thorsten "Storno" Wiedemann talks about his plans for the future of A MAZE.

#AMAZEnotdead crowdfunding: https://www.kickstarter.com/projects/amazeberlin/a-maze-not-dead

Leave a rating on Apple Podcasts: https://podcasts.apple.com/us/podcast/id1385666688
Listen to away from keyboard on Spotify: https://open.spotify.com/show/0Sj5jdxoJFBWH3YlppUMS7

Music by Almut Schwacke: https://almutschwacke.de]]>
      </description>
      <pubDate>Thu, 14 Nov 2019 01:00:00 +0100</pubDate>
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      <content:encoded>
        <![CDATA[For almost ten years, A MAZE has been at the heart of the Berlin game scene. After funding got rejected, the team is asking their community for help. In this episode festival director Thorsten "Storno" Wiedemann talks about his plans for the future of A MAZE.

#AMAZEnotdead crowdfunding: https://www.kickstarter.com/projects/amazeberlin/a-maze-not-dead

Leave a rating on Apple Podcasts: https://podcasts.apple.com/us/podcast/id1385666688
Listen to away from keyboard on Spotify: https://open.spotify.com/show/0Sj5jdxoJFBWH3YlppUMS7

Music by Almut Schwacke: https://almutschwacke.de]]>
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      <link>http://afk.berlin</link>
      <itunes:title>A MAZE is not dead!</itunes:title>
      <itunes:subtitle>For almost ten years, A MAZE has been at the hear…</itunes:subtitle>
      <itunes:duration>00:22:56</itunes:duration>
      <itunes:author>away from keyboard</itunes:author>
      <itunes:episode/>
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      <itunes:summary>
        <![CDATA[For almost ten years, A MAZE has been at the heart of the Berlin game scene. After funding got rejected, the team is asking their community for help. In this episode festival director Thorsten "Storno" Wiedemann talks about his plans for the future of A MAZE.

#AMAZEnotdead crowdfunding: https://www.kickstarter.com/projects/amazeberlin/a-maze-not-dead

Leave a rating on Apple Podcasts: https://podcasts.apple.com/us/podcast/id1385666688
Listen to away from keyboard on Spotify: https://open.spotify.com/show/0Sj5jdxoJFBWH3YlppUMS7

Music by Almut Schwacke: https://almutschwacke.de]]>
      </itunes:summary>
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        <title>A MAZE is not dead!</title>
        <link>http://afk.berlin</link>
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      <itunes:keywords/>
      <itunes:explicit>no</itunes:explicit>
      <itunes:block>no</itunes:block>
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      <googleplay:block>no</googleplay:block>
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    <item>
      <guid isPermaLink="false">tag:soundcloud,2010:tracks/688186279</guid>
      <title>Archiving the Queer History of Video Games</title>
      <description>
        <![CDATA[Videogames have always been queer. Earlier this year an exhibition at Schwules Museum documented the history of the LGBTQ community for the first time.

The curators of "Rainbow Arcade" were Jan Schnorrenberg, Sarah Rudolph and Adrienne Shaw. In this episode they explain, why archiving our digital history in physical spaces is still important.

Get access to uncut versions of this episodes interviews on Patreon: https://patreon.com/afkinberlin

More information about Rainbow Arcade: https://www.schwulesmuseum.de/ausstellung/rainbow-arcade-queere-videospielgeschichte-1985-2018
The LGBTQ Video Game Archive: https://lgbtqgamearchive.com

Leave a rating on Apple Podcasts: https://podcasts.apple.com/us/podcast/id1385666688
Listen to away from keyboard on Spotify: https://open.spotify.com/show/0Sj5jdxoJFBWH3YlppUMS7

Music by Almut Schwacke: https://almutschwacke.de]]>
      </description>
      <pubDate>Thu, 03 Oct 2019 02:00:00 +0200</pubDate>
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      <content:encoded>
        <![CDATA[Videogames have always been queer. Earlier this year an exhibition at Schwules Museum documented the history of the LGBTQ community for the first time.

The curators of "Rainbow Arcade" were Jan Schnorrenberg, Sarah Rudolph and Adrienne Shaw. In this episode they explain, why archiving our digital history in physical spaces is still important.

Get access to uncut versions of this episodes interviews on Patreon: https://patreon.com/afkinberlin

More information about Rainbow Arcade: https://www.schwulesmuseum.de/ausstellung/rainbow-arcade-queere-videospielgeschichte-1985-2018
The LGBTQ Video Game Archive: https://lgbtqgamearchive.com

Leave a rating on Apple Podcasts: https://podcasts.apple.com/us/podcast/id1385666688
Listen to away from keyboard on Spotify: https://open.spotify.com/show/0Sj5jdxoJFBWH3YlppUMS7

Music by Almut Schwacke: https://almutschwacke.de]]>
      </content:encoded>
      <link>http://afk.berlin</link>
      <itunes:title>Archiving the Queer History of Video Games</itunes:title>
      <itunes:subtitle>Videogames have always been queer. Earlier this y…</itunes:subtitle>
      <itunes:duration>00:24:21</itunes:duration>
      <itunes:author>away from keyboard</itunes:author>
      <itunes:episode/>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:summary>
        <![CDATA[Videogames have always been queer. Earlier this year an exhibition at Schwules Museum documented the history of the LGBTQ community for the first time.

The curators of "Rainbow Arcade" were Jan Schnorrenberg, Sarah Rudolph and Adrienne Shaw. In this episode they explain, why archiving our digital history in physical spaces is still important.

Get access to uncut versions of this episodes interviews on Patreon: https://patreon.com/afkinberlin

More information about Rainbow Arcade: https://www.schwulesmuseum.de/ausstellung/rainbow-arcade-queere-videospielgeschichte-1985-2018
The LGBTQ Video Game Archive: https://lgbtqgamearchive.com

Leave a rating on Apple Podcasts: https://podcasts.apple.com/us/podcast/id1385666688
Listen to away from keyboard on Spotify: https://open.spotify.com/show/0Sj5jdxoJFBWH3YlppUMS7

Music by Almut Schwacke: https://almutschwacke.de]]>
      </itunes:summary>
      <itunes:image href="https://lcdn.letscast.fm/media/podcast/ab1e0b3f/episode/893cc780/artwork-3000x3000.jpg?t=1778574514"/>
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        <url>https://lcdn.letscast.fm/media/podcast/ab1e0b3f/episode/893cc780/artwork-3000x3000.jpg?t=1778574514</url>
        <title>Archiving the Queer History of Video Games</title>
        <link>http://afk.berlin</link>
      </image>
      <itunes:keywords/>
      <itunes:explicit>no</itunes:explicit>
      <itunes:block>no</itunes:block>
      <googleplay:explicit>no</googleplay:explicit>
      <googleplay:block>no</googleplay:block>
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    <item>
      <guid isPermaLink="false">tag:soundcloud,2010:tracks/602976924</guid>
      <title>The Business of Making Games in Berlin</title>
      <description>
        <![CDATA[In this episode indie developer Stephan Hövelbrinks talks about why he's exhibiting his game at Quo Vadis, Philipp Lanik tells us why mobile game maker KING came to Berlin and Nadia Karroue explains why she's working and living in Berlin.

Note that the interviews were recorded at last years gamesweek.

...and now we're off to gamesweekberlin 2019. See you there!

Subscribe to our show in your favorite podcast app or directly on Spotify: https://open.spotify.com/show/0Sj5jdxoJFB…hFT_-lUy6NHvFXXw

In the future you will find bonus episodes of our podcast on Patreon: https://www.patreon.com/afkinberlin]]>
      </description>
      <pubDate>Tue, 09 Apr 2019 02:00:00 +0200</pubDate>
      <enclosure url="https://lcdn.letscast.fm/media/podcast/ab1e0b3f/episode/284a3b46.mp3?t=1778574521" length="27381159" type="audio/mpeg"/>
      <content:encoded>
        <![CDATA[In this episode indie developer Stephan Hövelbrinks talks about why he's exhibiting his game at Quo Vadis, Philipp Lanik tells us why mobile game maker KING came to Berlin and Nadia Karroue explains why she's working and living in Berlin.

Note that the interviews were recorded at last years gamesweek.

...and now we're off to gamesweekberlin 2019. See you there!

Subscribe to our show in your favorite podcast app or directly on Spotify: https://open.spotify.com/show/0Sj5jdxoJFB…hFT_-lUy6NHvFXXw

In the future you will find bonus episodes of our podcast on Patreon: https://www.patreon.com/afkinberlin]]>
      </content:encoded>
      <link>http://afk.berlin</link>
      <itunes:title>The Business of Making Games in Berlin</itunes:title>
      <itunes:subtitle>In this episode indie developer Stephan Hövelbrin…</itunes:subtitle>
      <itunes:duration>00:28:19</itunes:duration>
      <itunes:author>away from keyboard</itunes:author>
      <itunes:episode/>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:summary>
        <![CDATA[In this episode indie developer Stephan Hövelbrinks talks about why he's exhibiting his game at Quo Vadis, Philipp Lanik tells us why mobile game maker KING came to Berlin and Nadia Karroue explains why she's working and living in Berlin.

Note that the interviews were recorded at last years gamesweek.

...and now we're off to gamesweekberlin 2019. See you there!

Subscribe to our show in your favorite podcast app or directly on Spotify: https://open.spotify.com/show/0Sj5jdxoJFB…hFT_-lUy6NHvFXXw

In the future you will find bonus episodes of our podcast on Patreon: https://www.patreon.com/afkinberlin]]>
      </itunes:summary>
      <itunes:image href="https://lcdn.letscast.fm/media/podcast/ab1e0b3f/episode/284a3b46/artwork-3000x3000.jpg?t=1778574518"/>
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        <url>https://lcdn.letscast.fm/media/podcast/ab1e0b3f/episode/284a3b46/artwork-3000x3000.jpg?t=1778574518</url>
        <title>The Business of Making Games in Berlin</title>
        <link>http://afk.berlin</link>
      </image>
      <itunes:keywords/>
      <itunes:explicit>no</itunes:explicit>
      <itunes:block>no</itunes:block>
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      <guid isPermaLink="false">tag:soundcloud,2010:tracks/532434765</guid>
      <title>Welcome to (Games Week) Berlin</title>
      <description>
        <![CDATA[Games Week is like Fashion Week for games. In the very first episode of our podcast, we ask our guests Michael Liebe, Ina Göring and Anna Vielhaber what makes Berlin the perfect place for this event.

Don't miss our next episode, where we talk more about the business side of the Berlin game scene.

Subscribe to our show in your favorite podcast app or directly on Spotify: https://open.spotify.com/show/0Sj5jdxoJFBWH3YlppUMS7?si=WEpz1PhFT_-lUy6NHvFXXw

In the future you will find bonus episodes of our podcast on Patreon: https://www.patreon.com/afkinberlin]]>
      </description>
      <pubDate>Wed, 28 Nov 2018 01:00:00 +0100</pubDate>
      <enclosure url="https://lcdn.letscast.fm/media/podcast/ab1e0b3f/episode/cbe56136.mp3?t=1778574555" length="20498501" type="audio/mpeg"/>
      <content:encoded>
        <![CDATA[Games Week is like Fashion Week for games. In the very first episode of our podcast, we ask our guests Michael Liebe, Ina Göring and Anna Vielhaber what makes Berlin the perfect place for this event.

Don't miss our next episode, where we talk more about the business side of the Berlin game scene.

Subscribe to our show in your favorite podcast app or directly on Spotify: https://open.spotify.com/show/0Sj5jdxoJFBWH3YlppUMS7?si=WEpz1PhFT_-lUy6NHvFXXw

In the future you will find bonus episodes of our podcast on Patreon: https://www.patreon.com/afkinberlin]]>
      </content:encoded>
      <link>http://afk.berlin</link>
      <itunes:title>Welcome to (Games Week) Berlin</itunes:title>
      <itunes:subtitle>Games Week is like Fashion Week for games. In the…</itunes:subtitle>
      <itunes:duration>00:21:09</itunes:duration>
      <itunes:author>away from keyboard</itunes:author>
      <itunes:episode/>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:summary>
        <![CDATA[Games Week is like Fashion Week for games. In the very first episode of our podcast, we ask our guests Michael Liebe, Ina Göring and Anna Vielhaber what makes Berlin the perfect place for this event.

Don't miss our next episode, where we talk more about the business side of the Berlin game scene.

Subscribe to our show in your favorite podcast app or directly on Spotify: https://open.spotify.com/show/0Sj5jdxoJFBWH3YlppUMS7?si=WEpz1PhFT_-lUy6NHvFXXw

In the future you will find bonus episodes of our podcast on Patreon: https://www.patreon.com/afkinberlin]]>
      </itunes:summary>
      <itunes:image href="https://lcdn.letscast.fm/media/podcast/ab1e0b3f/episode/cbe56136/artwork-3000x3000.jpg?t=1778574552"/>
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        <url>https://lcdn.letscast.fm/media/podcast/ab1e0b3f/episode/cbe56136/artwork-3000x3000.jpg?t=1778574552</url>
        <title>Welcome to (Games Week) Berlin</title>
        <link>http://afk.berlin</link>
      </image>
      <itunes:keywords/>
      <itunes:explicit>no</itunes:explicit>
      <itunes:block>no</itunes:block>
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      <googleplay:block>no</googleplay:block>
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    <item>
      <guid isPermaLink="false">tag:soundcloud,2010:tracks/461589147</guid>
      <title>Introducing "away from keyboard"</title>
      <description>
        <![CDATA[Welcome to "away from keyboard", a new podcast about the Berlin game scene.

In this episode, Lara and Daniel introduce their plans for this show. In short: We want to present the variety from tiny indie events to huge mainstream development studios, that found a home in Germanys video game capitol.

You can support "away from keyboard" and get access to upcoming interviews on Patreon: https://www.patreon.com/afkinberlin]]>
      </description>
      <pubDate>Thu, 19 Jul 2018 02:00:00 +0200</pubDate>
      <enclosure url="https://lcdn.letscast.fm/media/podcast/ab1e0b3f/episode/50909b19.mp3?t=1778574559" length="11102961" type="audio/mpeg"/>
      <content:encoded>
        <![CDATA[Welcome to "away from keyboard", a new podcast about the Berlin game scene.

In this episode, Lara and Daniel introduce their plans for this show. In short: We want to present the variety from tiny indie events to huge mainstream development studios, that found a home in Germanys video game capitol.

You can support "away from keyboard" and get access to upcoming interviews on Patreon: https://www.patreon.com/afkinberlin]]>
      </content:encoded>
      <link>http://afk.berlin</link>
      <itunes:title>Introducing "away from keyboard"</itunes:title>
      <itunes:subtitle>Welcome to "away from keyboard", a new podcast ab…</itunes:subtitle>
      <itunes:duration>00:11:22</itunes:duration>
      <itunes:author>away from keyboard</itunes:author>
      <itunes:episode/>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:summary>
        <![CDATA[Welcome to "away from keyboard", a new podcast about the Berlin game scene.

In this episode, Lara and Daniel introduce their plans for this show. In short: We want to present the variety from tiny indie events to huge mainstream development studios, that found a home in Germanys video game capitol.

You can support "away from keyboard" and get access to upcoming interviews on Patreon: https://www.patreon.com/afkinberlin]]>
      </itunes:summary>
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        <title>Introducing "away from keyboard"</title>
        <link>http://afk.berlin</link>
      </image>
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