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    <title>CH Ludens</title>
    <description>Confoederatio Ludens is a Sinergia project, funded by the Swiss National Science Foundation SNF, that looks at Swiss games culture in general a vibrant game design and development scene in the pre-Internet age. For decades, digital games were programmed in Switzerland in niches, but also with commercial success. They bear witness to many sub-scenes and a society changing through digitization. This is the podcast on the project.</description>
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    <lastBuildDate>Fri, 22 May 2026 17:12:45 +0200</lastBuildDate>
    <copyright>Arno Görgen, Eugen Pfister</copyright>
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      <title>CH Ludens</title>
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    <itunes:subtitle>The Podcast</itunes:subtitle>
    <itunes:author>Arno Görgen, Eugen Pfister</itunes:author>
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    <itunes:keywords>Game Studies, Switzerland, </itunes:keywords>
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      <itunes:name>Arno Görgen, Eugen Pfister</itunes:name>
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    <googleplay:summary>Confoederatio Ludens is a Sinergia project, funded by the Swiss National Science Foundation SNF, that looks at Swiss games culture in general a vibrant game design and development scene in the pre-Internet age. For decades, digital games were programmed in Switzerland in niches, but also with commercial success. They bear witness to many sub-scenes and a society changing through digitization. This is the podcast on the project.</googleplay:summary>
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      <title>...talking with Addrich Mauch (University of Bern)</title>
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        <![CDATA[<div>In this episode, we delve into the world of Swiss Gamescapes, focusing on regional gaming culture, digital heritage and the challenges of documenting and mapping games. Our guest, Addrich Mauch, shares his insights into his research, community interviews and future projects. We also discuss the joint Gamelab run by the University of Bern and the HKB, how it came about and what the future holds for it.</div>]]>
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      <pubDate>Fri, 22 May 2026 17:00:00 +0200</pubDate>
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        <![CDATA[<div><a href="https://www.dh.unibe.ch/ueber_uns/personen/dr_mauch_addrich/index_ger.html">Profile Dr. Addrich Mauch (Uni Bern)</a><br><a href="https://chludens.hypotheses.org/4048">Blogtext on the Gamelab (CH LUDENS blog)</a><br><a href="https://chludens.hypotheses.org/3464">Swiss Gamescapes+ Methods (CH Ludens Blog)</a></div>]]>
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      <itunes:title>...talking with Addrich Mauch (University of Bern)</itunes:title>
      <itunes:duration>00:44:55</itunes:duration>
      <itunes:author>Arno Görgen; Addrich Mauch</itunes:author>
      <itunes:episode>3</itunes:episode>
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        <![CDATA[<div>In this episode, we delve into the world of Swiss Gamescapes, focusing on regional gaming culture, digital heritage and the challenges of documenting and mapping games. Our guest, Addrich Mauch, shares his insights into his research, community interviews and future projects. We also discuss the joint Gamelab run by the University of Bern and the HKB, how it came about and what the future holds for it.</div>]]>
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      <title>...talking with Yannick Rochat (UNIL)</title>
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        <![CDATA[<div>In this second episode of the CH Ludens podcast, host Eugen Pfister talks with his colleague Prof. Yannick Rochat, who leads the project Team at UNIL. Together, they discuss the game studies scene in Switzerland and previous networking efforts, which ultimately led to ever closer cooperation in our Sinergia project.&nbsp; Yannick introduces us to his team – Pierre-Yves, Sophie and Johan – and talks about the countless interviews that have been conducted so far, as well as the Platform Studies, which in Lausanne focus primarily on the analysis of the Swiss computer ‘Smaky’. Finally, Yannick introduces us to the history of the Zeta Challenger from Biel/Bienne and the different initiatives of games history and games preservation in Switzerland.</div>]]>
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      <pubDate>Wed, 11 Mar 2026 06:00:00 +0100</pubDate>
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        <![CDATA[<div><a href="https://swissgames.garden">Swiss Gamesgarden</a><br><a href="https://memoriav.ch/de/projekt/die-erhaltung-von-schweizer-videospielen-pilotstudie">Pixelvetica (Memoriav)</a><br><a href="https://svga.ch/en/">Swiss Video Game Archivists</a></div>]]>
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        <psc:chapter start="00:04:38" title="The Birth of CH LUDENS"/>
        <psc:chapter start="00:09:49" title="The Lausanne Team"/>
        <psc:chapter start="00:19:55" title="The Zeta Challenger and Preserving the Past"/>
        <psc:chapter start="00:29:13" title="Oral History and Memory"/>
        <psc:chapter start="00:32:19" title="History of Games Initiatives in Switzerland"/>
        <psc:chapter start="00:40:44" title="Conclusion"/>
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      <itunes:title>...talking with Yannick Rochat (UNIL)</itunes:title>
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      <itunes:author>Arno Görgen, Eugen Pfister</itunes:author>
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        <![CDATA[<div>In this second episode of the CH Ludens podcast, host Eugen Pfister talks with his colleague Prof. Yannick Rochat, who leads the project Team at UNIL. Together, they discuss the game studies scene in Switzerland and previous networking efforts, which ultimately led to ever closer cooperation in our Sinergia project.&nbsp; Yannick introduces us to his team – Pierre-Yves, Sophie and Johan – and talks about the countless interviews that have been conducted so far, as well as the Platform Studies, which in Lausanne focus primarily on the analysis of the Swiss computer ‘Smaky’. Finally, Yannick introduces us to the history of the Zeta Challenger from Biel/Bienne and the different initiatives of games history and games preservation in Switzerland.</div>]]>
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      <title>What is Confoederatio Ludens?</title>
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        <![CDATA[<div>In this premiere episode of the CH Ludens podcast, hosts Eugen Pfister and Arno Görgen present the project ‘Confederatio Ludens. Swiss History of Games, Play and Game Design 1968-2000’. They explain the interdisciplinary collaboration, the project's goals and the significance of digital gaming culture for the digitisation of (Swiss) society. They also discuss the transition from analogue to digital media and the transnational aspects of game development in the Alpine country. The hosts provide insight into initial research findings and future developments in the project.</div>]]>
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      <pubDate>Wed, 11 Feb 2026 14:00:00 +0100</pubDate>
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        <![CDATA[<div><a href="https://chludens.hypotheses.org">Research Blog</a><br><a href="https://stage.chludens.ch">Project Page</a></div>]]>
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      <itunes:title>What is Confoederatio Ludens?</itunes:title>
      <itunes:subtitle>First Insights into Swiss Game History</itunes:subtitle>
      <itunes:duration>00:33:43</itunes:duration>
      <itunes:author>Arno Görgen, Eugen Pfister</itunes:author>
      <itunes:episode>1</itunes:episode>
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        <![CDATA[<div>In this premiere episode of the CH Ludens podcast, hosts Eugen Pfister and Arno Görgen present the project ‘Confederatio Ludens. Swiss History of Games, Play and Game Design 1968-2000’. They explain the interdisciplinary collaboration, the project's goals and the significance of digital gaming culture for the digitisation of (Swiss) society. They also discuss the transition from analogue to digital media and the transnational aspects of game development in the Alpine country. The hosts provide insight into initial research findings and future developments in the project.</div>]]>
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